Graphics API Comparision
| Graphics API | Release Date | Pros | Cons |
|---|---|---|---|
| OpenGL | Jun. 1992 | Cross-Platform, Wide Adoption, Extensible | Complex State Management, Less Control Over Hardware |
| DirectX/Direct3D | Sep. 1995 | High Performance, Feature-Rich | Platform-Limited (Windows, Xbox) |
| WebGL | Mar. 2011 | Web Integration, Cross-Platform | Performance Limitations |
| Metal | Jun. 2014 | Optimized for Apple Devices, Unified Graphics and Compute | Apple-Only |
| Vulkan | Feb. 2016 | Low Overhead, Cross-Platform, Modern Design | Complexity |
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